They are likely tied into a deal with Microsoft and thus wouldn’t be able to port their game to other consoles, even if they wanted to. This coincides with a statement made during an interview with TIME from early 2016, where Cuphead's art director Chad Moldenhauer made it clear that Cuphead would be a “lifetime exclusive on Xbox for the console space,” essentially eliminating any chance of a PS4 or Switch port.Ĭircumstances could change, but based on these statements, Studio MDHR’s stance on Cuphead’s exclusivity seems quite clear. There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).” Moldenhauer’s reply states, “Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). A later report from Eurogamer confirmed “Teeth” to be Tyler Moldenhauer, a QA and digital painter at Studio MDHR. Now that this retro run-and-gun game is finally out on Xbox One and Windows 10, one question remains: will Cuphead ever see the light of day on the PlayStation 4 or Nintendo Switch consoles? Based on what we’ve heard from the developers, it doesn't seem likely.ĭuring the summer, one of Studio MDHR’s team members made a comment on NeoGAF as a user named “Teeth”, confirming that Cuphead would be exclusive to Xbox One and PC. If you’ve got the Swithch Pro Controller at home you can forget entirely about this mini-rant.Ĭuphead was already one of the best games of the past couple of years before Studio MDHR started tinkering with it, but here on Nintendo’s console, it’s proved the recent adage that everything is better on Switch.Since its reveal at E3 2014, gamers have been anxious to get their hands on Studio MDHR's cartoony, 1930s-inspired platformer, Cuphead. Still, for playing in portable mode it’s well worth thinking about picking up, especially if you play platformers and retro games, and it’s pretty damn cheap to boot. I found things felt much more natural with Hori’s proper D-pad controller, though it’s an empty husk of a Joy-Con knock off, so there’s plenty of downsides that come along with it. Without a real D-pad you’re left to use the analog sticks, and they’re just not my favourite way to play this style of game. There are a few minor downsides to playing on Switch, and perhaps the main one is the Joy-Con. It all runs at a silky 60fps as well, and when combined with the stellar jazz soundtrack it becomes a game that you simply have to experience, and now you can do, anywhere you like. On top of that you’re now treated to extra animations from Cuphead, Mugman and various enemies as well as fully animated cutscenes which bring the whole experience full circle, and top off an already incredible achievement. The shift to Nintendo’s constantly surprising hybrid hasn’t diminished the impact of any of the 1920’s animation art style, and if you’re playing in portable mode the large sprites and bullets/carrots/bombs that come your way are still easy to read – if not avoid. Whether it’s the hardest game you’ve ever played or not, Cuphead remains one of the best-looking pieces of software ever created. The game still cries out for an actual easy difficulty mode, especially with the jump to Nintendo’s console, but at this point it doesn’t look like we’ll ever get one. You do have the option of jumping into Simple mode if you want to unlock the whole map in a much… simpler fashion, but you won’t gain any Soul Contracts from the bosses you defeat, and it’s not really a particularly useful tool for learning how to beat them either, since whole phases or attacks are missing from their arsenal. You still might not do it, but at least you’ll feel less like throwing your Switch in a river. There’s probably only so many times that you can continue to bang your head against an animated tombstone wall before giving up, but playing in bite-sized chunks makes it easier to step away, put it down, and coming back later on with a fresh sense of awareness. That portability might also help to minimise Cuphead’s only pitfall: frustration.
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